After a sustained absence over the summer, I have finally returned to my blog. I didn't expect to leave it for so long, but between a vacation, work, and research, I didn't have much time to write. Now school is right around the corner so I don't expect I'll be having much more time in the future either, but I'm serious about my desire to write and blog more, so I'll try to make it a point to blog regularly even during the school year.
As for the blog itself, there are a lot of changes coming up. I'm planning a complete overhaul with a new theme, new title, and new URL, which has already changed. I'm hoping I can figure out a way to structure the scheduling of my posts to fit everything I want to blog about; this is a personal blog with no particular topic, but I might try to post about certain topics on certain days, just to give the blog a more structured feel than it had when I just posted whatever came to mind. (Of course, there will still probably be plenty of that).
I'm so excited about starting to blog more seriously, and I hope you enjoy reading! Thanks as always!
Monday, September 15, 2014
Thursday, May 29, 2014
I'm an artist, kind of.
Art in any form has always been a hobby of mine. In elementary school I learned how to knit and crochet. In middle school I began to draw and scrapbook. In high school I focused mainly on drawing and writing. Now in college I've begun to learn digital painting. And throughout my entire life I've always been a very musical person. I can play three instruments (Piano, which I am very good at, violin, which I am terrible at, and guitar, which I am currently learning), and I love to sing. Art has always been a part of my life, and often I am creating it. And yet, I have always hesitated to label myself an artist.
I'm not sure why. After all, the definition of "artist" is "a person who practices any of various creative arts", and I certainly fit the bill. But maybe the problem isn't me, but what I create. I think I just don't have a high enough opinion of my work to call it "art", and therefore by extension, I am a not an artist.
I'm not sure why I think this way either. It's not like I don't have pride in my work, because I definitely do. I know I'm better at drawing than the average Joe. I believe that I have creative and unique ideas. But a lot of the time, when people ask to see my drawings, I hesitate. Half of me wants to show them, to be able to brag, but the other half doesn't want me to show them, because I don't think they're good enough.
Maybe this mentality comes about from spending too much time on DeviantART. The problem with art community websites like DeviantART is that they can be real confidence crushers. Too often I'll draw something I think is really great, post it on DeviantART, then see somebody else's work, look at mine, and think, "Oh. My drawing isn't that great after all."
Of course, most of my friends or people who ask about my art don't spend time on DeviantART, and if I show them my drawings they'll automatically give praise because to them it is good. But to me, I know I'm just mediocre, and I don't want to show people my stuff if I don't don't 110% believe that it is amazing.
Another source of my frustration with art is the disparity between vision and skill. As aforementioned, I believe that I have good ideas, creative ideas that would be beautiful. But I don't have the skills to execute my ideas exactly the way I want. This is one of my hardest struggles with learning digital painting. I consider myself pretty accomplished at drawing with pencil and paper, so I can draw linearts exactly how I want. But once I start coloring in photoshop, my picture looks like it was colored by a fifth grader because I'm still learning, and part of learning is sucking in the beginning. I understand that, but I hate it too.
That's why I can't call myself an artist. Insecurity and an inferiority complex. I wrote this post because I wanted to start posting some of my "art" on this blog, so you could view this post as a sort of disclaimer...at times, I honestly think my drawings aren't that great, for the reasons above. But I still have some pride in my work. I'll put a few of my most recent drawings below. What do you think?
I'm not sure why. After all, the definition of "artist" is "a person who practices any of various creative arts", and I certainly fit the bill. But maybe the problem isn't me, but what I create. I think I just don't have a high enough opinion of my work to call it "art", and therefore by extension, I am a not an artist.
I'm not sure why I think this way either. It's not like I don't have pride in my work, because I definitely do. I know I'm better at drawing than the average Joe. I believe that I have creative and unique ideas. But a lot of the time, when people ask to see my drawings, I hesitate. Half of me wants to show them, to be able to brag, but the other half doesn't want me to show them, because I don't think they're good enough.
Maybe this mentality comes about from spending too much time on DeviantART. The problem with art community websites like DeviantART is that they can be real confidence crushers. Too often I'll draw something I think is really great, post it on DeviantART, then see somebody else's work, look at mine, and think, "Oh. My drawing isn't that great after all."
Of course, most of my friends or people who ask about my art don't spend time on DeviantART, and if I show them my drawings they'll automatically give praise because to them it is good. But to me, I know I'm just mediocre, and I don't want to show people my stuff if I don't don't 110% believe that it is amazing.
Another source of my frustration with art is the disparity between vision and skill. As aforementioned, I believe that I have good ideas, creative ideas that would be beautiful. But I don't have the skills to execute my ideas exactly the way I want. This is one of my hardest struggles with learning digital painting. I consider myself pretty accomplished at drawing with pencil and paper, so I can draw linearts exactly how I want. But once I start coloring in photoshop, my picture looks like it was colored by a fifth grader because I'm still learning, and part of learning is sucking in the beginning. I understand that, but I hate it too.
That's why I can't call myself an artist. Insecurity and an inferiority complex. I wrote this post because I wanted to start posting some of my "art" on this blog, so you could view this post as a sort of disclaimer...at times, I honestly think my drawings aren't that great, for the reasons above. But I still have some pride in my work. I'll put a few of my most recent drawings below. What do you think?
Wednesday, May 28, 2014
The Blessing and Curse of Short Term Attachment
100% of my working life has been in jobs that deal with children. I've been a summer camp assistant, a private tutor, and a children's ski instructor. I spend entire days with children, teaching them, helping them, and getting to know them. And as a result, I always get attached.
It's so hard not to. I always get hit the most when I'm working in summer camps. In a camp of about 20 kids, there's always two or three who become my favorites after the first two days. They say the funniest things, come up with the craziest ideas, and just generally make my heart melt. It gives you all the warm fuzzy feelings when these kids run up to you to tell you a secret, or keep an inside joke with you. Knowing that they see you as a friend, or even look up to you and admire you...it's one of the most heartwarming things I've ever felt. But all too soon it's Friday and they leave. And I never see them again.
Of course it has to be this way, but every time, I can't help but wonder about these kids who I've become so fond of in such a short period of time; I wish I could know how you are going to grow up. Most of the kids I meet are ten or younger, and so much can change so quickly when you're young. Every time I say goodbye I think, "I wish I could meet you again, just to see what kind of person you became."
I think the saddest part is that most likely, the child won't remember you at all. I certainly don't remember any specific camp counselors from the myriad of camps I went to when I was ten. The adults from my childhood who have really stuck with me are people who were in my life long term, like teachers, or my first babysitter. The fact of the matter is that these kids, who I grow to love, just won't remember me after a few months.
I remember them, though. I remember all my favorites, those kids who really made an impression on me. There's William, who once asked me if the counselors have secret parties in the Pacific Science Center at night. The twins Caleb and Cameron, who I was always able to tell apart despite their tricks. Krystal, who gave me a picture she drew on the last day, since she knew I liked drawing. James and Alessio, the brightest and most creative kids I had come through my Lego camps last summer, and Dylan and Jonah, Jonah who ran back in one day after camp had ended to give me a quick hug. And then my favorite of favorites, Noah, who was just the sweetest and funniest ten year old boy I'd ever met. It's been three years since I had to say goodbye to him, but I've remembered him ever since.
It probably seems silly, that I can get so attached to these kids in the space of a week. It's a little crazy to me as well. Before I started working with kids I didn't think I'd like it at all, but now I love it. And thinking of all the kids I've had to say goodbye to always makes me a little sad. I wish so, so much that I could see them again and just know that everything is going well for them. I wish I could ask them, "Do you remember me?" And wouldn't that be something, if they said, "Yes."
Tuesday, May 27, 2014
Why I'm Glad I Revisited Quizilla
| Are you having flashbacks yet? |
Ah, middle school. Those years when you begin to break out of infancy, throw all things childish away, and become an adult, at least to yourself. No, not an adult. Adults are stupid. You become a teenager. Which is arguably even worse.
I always considered myself unique when I was young in the sense that I was never a kid who wanted to grow up too quickly. When I was a kid I was acutely aware of the fact that being a kid was way more fun than being an adult, and I wanted to stay "a kid" for the rest of my life. So strong was this desire that I even cried on my tenth birthday because my age was now in the two digit numbers, and I could never go back to single digits. But of course there are benefits to growing up, and one of them was: increased computer privileges.
I was introduced to the internet through my elementary school after-school care. If you wanted to, you could go to the computer labs and just sit there and play on the internet for an hour or so. We were only allowed to go to five websites: cartoonnetwork.com, barbie.com, clubpenguin.com, nickelodeon.com, and neopets.com. It didn't matter that we were restricted from everything else; those sites were plenty for a fourth grader just wanting to play games. In middle school though, things stepped up a notch. And so my addiction began, the summer before seventh grade. How well I remember it.
I was attending a summer camp at my middle school. It was basically glorified day care for middle school aged kids, but I didn't mind because I had a friend there so it was like having a playdate every single day of the week. Again, we were allowed to go to the computer labs and use the internet, but now we were allowed to go to other sites. The two that I frequented most? Youtube and Quizilla.
| Sasori, aka the love of my Naruto obsessed life. Strangely, I never wrote a fanfic about him. I still may or may not have an anime crush on him. |
So why did I tell you all this? Just today, I heard a little fairy whispering in my ear, "You should see if your old Quizilla account is still there." I don't know where it came from, but I'm the queen of nostalgia, so I thought I'd do it, just for fun. I found my old username from an email and logged in, and hey, there it was. All my stories that I'd written in 2007, still on the site.
| Don't forget the generic anime girls that everybody used as faceclaims. I distinctly remember this one. I think I even used it once. |
Now we finally get to the title of this post. Why am I glad I revisited Quizilla and subjected myself to reading my past literary indescretions? Because reading them was fun and it reminded me of how much fun I had writing them when I was thirteen, as silly as they were. One of the biggest problems I have today with writing stories is worrying how they're going to turn out and trying to get everything right the first time. Thirteen year old me didn't worry about any of that at all. She just had fun putting together a story she wanted to tell. In a way, I was more free as a writer at thirteen than I am now at nineteen, and re-reading my old stories reminded me of the sheer happiness that churning out a new fanfiction chapter gave me. The summer of my Naruto obsession was also the summer I began to really practice drawing, so I can credit Naruto with both my love of drawing and writing. Reading my fanfiction brought back all those good memories of being a complete and utter fangirl with my friend about a show that we loved. And while most people would probably cringe at those memories, let me repeat that I am the queen of nostalgia, and it just puts a silly smile on my face to remember those times. So that's why I'm glad I revisited Quizilla.
Really though, my stories were awful. Like, vomit-worthy levels of terrible writing. And this was before I started learning to speak Japanese properly, so there's too many instances of horribly misused Japanese words. But again, everybody has to start learning to write somewhere, and I'm glad that the worst examples of my writing are buried deep in the darkest recesses of the internet where nobody will ever find them. Hopefully.
Saturday, May 3, 2014
Review: A Link Between Worlds
I'm going to go over a few categories: gameplay, the look of the game, and the story. Let's start with gameplay. (I'll go over the story last and avoid spoilers up until then. But once I start, there will be spoilers everywhere, so keep away if you don't want to see them.) Also, this review only covers the main storyline, since I haven't finished any sidequests.
If you read my first impression post on this game, you'll know I wasn't impressed. I consider myself to be a pretty good gamer, but when I first started this game I was getting swatted down left and right, and the lack of hearts wasn't helping. However, this game does get easier as it goes on. After beating the first two or three dungeons you've accumulated enough heart containers to be able to withstand attacks. You also get new tunics that reduce enemy damage, which is nice.
I think one of the reasons I had such a hard time in the beginning was the controls. This game uses the circle pad and buttons, whereas past DS Zelda games have used the stylus. Personally, I prefer the stylus. The circle pad can sometimes make it hard to face exactly the direction you want which is important when fighting, and using buttons only allows for one basic slash. In Phantom Hourglass and Spirit Tracks, different stylus touches translated to different sword moves, which was helpful. The stylus also allowed for more precise controls of some tools. I think the stylus would have been extremely helpful in this game for tools such as the ice rod and fire rod, the two I had the most trouble with. As for the circle pad, generally it was fine, but as aforementioned, sometimes it was hard to face exactly where I wanted to face, and in boss battles, it was sometimes difficult to maneuver just because my hands sweat when I'm in intense situations in games, so the circle pad became harder to use. However, I managed to work around most of my problems with the controls and they weren't terrible to the point that I couldn't play.
There were also several puzzles that were not very intuitive. I had to use a guide for this game more times than any other Zelda game I've played, mainly because several mechanics were new and I just didn't instinctively think to use them. I often forgot about the painting gimmick in the early parts of the game, and later on I got stuck on parts of dungeons where you had to drop from one floor to another, especially in the Ice Ruins.
The non-linear layout of this game is supposed to contribute to more exploration and freedom, but I didn't really feel that, maybe just because it's a 3DS game, which naturally feels confined. Also, running from one end of the map to the other didn't take very long, when compared to the length of sailing/train rides in Wind Waker, Phantom Hourglass, and Spirit Tracks. I think decision to make the game non-linear is the reason the story was so underdeveloped, but I'll talk about that more when I discuss the plot and characters.
Bosses were surprisingly easy in this game, although it seemed like they took longer to kill. They also didn't have any names/titles like they usually do, not sure why. Even the final boss, the Yuga/Ganon/Hilda hybrid pig, was pretty easy, just basic dodging attacks, the Zelda classic of Dead Man's Volley, and slashing. I will say I loved the final stage of the battle, where you shoot light arrows at painting!Yuga while Link is also a painting, it looked really cool.
| That staff/paintbrush looks a lot like Bowser Jr.'s. Did Yuga get it from Professor E. Gadd? |
Let's talk about the overall feel of the game. I liked it. Being a 3DS game, there was definitely a step up in graphics from the last portable Zelda, Spirit Tracks. Everything looked very crisp and stylized and colorful, and it was a nice game to look at. Again, though, I'm no graphics snob, so even if the graphics had been a little lower quality I might not have minded. The soundtrack was also very good at setting the mood of the game, especially the parts in Lorule. I'll admit that walking around Lorule for the first time spooked me a bit, just because of the music. However, there weren't many iconic tunes besides the classic Zelda overworld theme; nothing really unique to this particular game. Except one. Ravio's theme is a great song and it fits his character perfectly. But beyond that, I can't recall a single other song.
And now, my favorite part: the story. In my first impressions post, I wrote that the story was really the only thing keeping me invested in the game. And I hold to that. Unfortunately, this game is rather short, and there are not that many cutscenes that drive the story. Basically you get the set up, a chunk of gameplay, a bit more set up, then the main chunk of gameplay, then the final boss, and the wrap-up cutscenes. This is probably due to the fact that this game is meant to have an open world with non-linear exploration of the dungeons, but the consequence of that is there is no structured plot, with one event leading to another. Story is inserted in chunks, not spread out over the course of the game, and I'm not sure I liked it. There were no scenes to show character development, backstory, etc. Ultimately it seems to me like this game sacrificed story for and open world format, and if it was my choice, I would have done it the other way around.
But let's forget about all that and just focus purely on the plotline itself. I loved it. Unfortunately I was spoiled ahead of time regarding Ravio's identity, but I never suspected Hilda's true intentions. It was a great twist, and I loved how they made her a sympathetic villain. But speaking of villains, here's where I was disappointed. After you defeat the Yuga/Ganon beast, he just vanishes. He doesn't even get a cutscene detailing his defeat. Yuga was the villain who had hooked my interest in the beginning, and he didn't even get a proper final scene. I was left wanting to know more about him. Where did he get his powers from? Why was he obsessed with perfection? Why exactly did he betray Hilda? There was so much more potential in Yuga's character and he was left disappointingly flat. Not to mention Ganon, who it appears is simply a vessel for Yuga in this game. No backstory, motivation, not even any speech. The story could have given those two much more depth, which ultimately would have served the story better.
| Everybody could have used a lot more backstory. So say I, Hilda of Lorule... |
| A warm welcome to you, Mr. Hero! I'm sure you want to know more about me, but how about you forget that and rent something? |
My final verdict: A Link Between Worlds is a pretty good game. I speak only for the main storyline, as I haven't completed any of the sidequests. It's a little slow in the beginning and middle, but story at the end really makes up for a lot of that. The characters and overall plot are wonderful, but could have used a lot more fleshing out. Gameplay utilizes fresh mechanics that are interesting, and the overall difficulty is beginner-intermediate. For me, story is always the selling point of games. I play for the plot, and even though A Link Between Worlds was disappointing in the beginning and could have had more than was given, it delivered well enough at the end. I am glad I played this through, and as always, am looking forward to my next visit to Hyrule.
Friday, April 25, 2014
First Impression: A Link Between Worlds
I finally got myself a 3ds XL a few days ago, and the first two games I bought were Animal Crossing: New Leaf and A Link Between Worlds. I've had about two days to play both of these, and I thought I'd give you all my first impression of the newest addition to the Legend of Zelda.
Oh wow. I am disappointed. Well, not exactly disappointed, more like frustrated. I don't know if I've lost my gaming touch or something, but this game is so, so frustrating. I've been playing for two days and I think I've already died at least fifteen times. I've beaten three dungeons, and I just died three times trying to beat the boss of the fourth. I don't know what it is, but I am sucking majorly at this game.
I can attribute a lot of deaths to the fact that the game does not seem to want to give me hearts. I've literally run around whole dungeon floors on one half of a heart, desperately smashing pots and skulls in attempts to find more hearts. And all I get are rupees. So while I continue on through the dungeon I'm now also trying to avoid certain death as I fight enemies until I eventually slip up, die, and am transported back to the beginning of the dungeon (or my house). Killing even the most basic ChuChus is a struggle sometimes. Maybe it's because the last Zelda game that I owned and played all the way through was Spirit Tracks (which I adore, ST is a seriously underrated LoZ game), and I'm still too used to the stylus controls.
I'm also not sure how to feel about the open world layout. While it is interesting and fun to be able to roam wherever you want and complete the dungeons in whatever order you want, I find that this layout causes the game to lack some of the exploring factor of old Zelda games. I loved slowly discovering new areas for the first time, and piece by piece completing the map of Hyrule. In ALBW, I ran through the whole map in a day, no more mysteries waiting beyond what's in the dungeons.
I like the gimmick of this game, the fact that Link can turn into a painting, however I will say that some of the puzzles in this game are not very intuitive. Or maybe again, I'm just dumb...
The graphics and overall look of the game are fine. I've never been a graphics snob, so how a game looks generally doesn't affect my overall opinion of it. I'm not sure if I'm a fan of the top-down perspective, but it works for Pokemon, so I won't complain.
The story is alright. Ravio is a fun addition to the Zelda cast of quirky salesman characters, and Yuga is an interesting villain, but the way the game is laid out, the story is progressing so slowly. Do I really have to beat all eight dungeons before any progression happens? That's ridiculous. I want story, I want substance! This game is supposedly a direct sequel to A Link to the Past, which I never played, so maybe that's why the story and world isn't drawing me in like I feel like it should.
It's only been two days and honestly, I feel bored with this game. I feel really bad saying that since Zelda is one of my favorite game franchises, but this game just isn't doing it for me. I blasted through Phantom Hourglass and Spirit Tracks in a matter of days, and I loved Twilight Princess. There's nothing in A Link Between Worlds that is really gripping me and making me want to continue playing. If anything, my high death rate is preventing me from wanting to play more. I want to love this game. I'll probably stick it out and play the game through to see if anything gets better but honestly, right now I'm regretting the fact that I bought it.
Friday, April 4, 2014
My love/hate relationship with Frozen
Within the week that I watched Frozen, I also watched Tangled, HTTYD, and Wreck-it-Ralph, all for the first time, and after each one I realized: I liked all of those movies a lot better than Frozen. Then I started to actually think more deeply about Frozen and realized why I thought it was just ok.
On my tumblr I have discussed the reasons I think Frozen is flawed, ad nauseum. There's a variety of reasons that range from the lack of character development to the poor plot to the lackluster aesops the film is trying to deliver. Looking at the movie's story objectively, I can say that it's an average at best Disney film.
And despite the fact that I have analyzed the film to its bare bones, despite the fact that I straight up enjoy reading Frozen hate, I find myself being tempted to like the film based on two things mainly: the pretty characters and the songs. I don't really want to like the film because like I said, I don't consider the story to be anything particularly special.
I'll cut myself some slack for liking the songs. They were written to be catchy and they do their job well. I'll admit that I sing songs from Frozen almost everyday because I think they're good songs. Plus, I love listening to and singing them in Chinese and Japanese as well.
The problem I have with myself is that I think the reason I still hold onto a sliver of liking for Frozen is because of Anna and Elsa's characters. First of all, they're pretty. There's no denying that fact. I'd even take the leap and say Elsa is one of the prettiest Disney girls ever put on screen. And that's my problem. I shouldn't like characters or the movie just because the characters are attractive, and yet, I'd say that's what draws about 90% of Frozen fans. They see this movie with two pretty girl lead characters, that's already going to bring in a crowd. Add on some cute character quirks, emotional baggage and a sprinkling of depression and anxiety, and now you've got two attractive young female leads, one who is awkwardly cute but desperately lonely, the other who is elegantly beautiful but secretly a tortured and troubled soul.
And there you are. That's the perfect recipe for characters that young people (especially tumblr users) are going to eat right up. Young people are either going to love Anna because "omg, she's not a perfect princess, she's clumsy and silly and just like me!" or they're going to love Elsa because "omg she's lonely and misunderstood just like me I feel such a kinship to her."
I didn't feel a connection to Anna or Elsa. I'm not awkwardly cute like Anna. I don't have the emotional problems Elsa has. But I still have to grudgingly admit that I like their characters, because media has made out the tortured soul (like Elsa) to be cool. And that's not right. I have a huge problem with people who go around saying they have a mental illness just because they think it'll make them cooler. Mental illness is not cool. It doesn't make people cool if they have it, and it's not something you should want to have. And yet to me at least, Frozen is propagating that idea. It makes people think, "Wow, Elsa is so beautifully troubled." No. Depression and anxiety are not beautiful. Romanticizing mental illness is a huge problem in fiction, and even I, somebody who recognizes that, can still fall for the trap, because Disney just knows how to make their characters so that you can't resist them even if you can see their flaws.
That's where my love/hate relationship with Frozen comes from. It's partially a love/hate relationship with myself. I see the problems, but I still fall for it, and I can't help but feel like that mindset I have is something that I've developed thanks to stereotypes the media promotes. Maybe if I read some more Frozen hate I'll eventually get over this.
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